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Monthly Archives: November 2011

IndieLib, 2d game engine using c++ for rapid game development

IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. The main...

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C++ Game Programming Tutorial: non-tile based arbitrary positioned entity engine like in Braid or Aquaria games

We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files....

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Tetris tutorial in C++ platform independent focused in game logic for beginners

We are going to learn how to create a Tetris clone from scratch using simple and clean C++. And this will take you less than an hour! This is the perfect tutorial for beginners. Just enjoy it and leave a comment if you want me to explain something better. I know my English sucks, so...

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Minecraf Fan Art

Minecraft fan art

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