Hi! I'm Javier López and I enjoy creating products related to
design, gamedev, UX & UI design and 3d design. Follow me on , Dribbble & Forrst.

Architectural 3d

My 3d architectural portfolio. Usually using 3ds Max & Vray.

California Office

An indie game I'm developing about a boy working in an office in California.

Erasmusu

I'm founder & project manager of the biggest exchange student community.

Indielib

A 2d game engine in C++ for game development that I coded for fun.

Pixel Attack

A tower defence game I'm developing in Flash using Flashpunk engine.

Tutorials

Tutorials and freebies that I share about design, gamedev and 3d art.

dribbble

Dribbble invites giveaway #1 [closed]

27 comments | in | about Design | April 4, 2012

[edited] It was really difficult to select the winners, the quality was really high. Thank you very much to all the participants, all of you were really good and I’m sure you will find soon a Dribbble invite. The winners are: Togulev Dustin Tanner Congratulations! [/edited] Hi there! I’ve just received a new invite to [...]

Pixel Attack

Some elements of the game “Pixel Attack”

0 comments | in | about Gamedev | April 2, 2012

5 cards coded already. Here you have an screenshot of some of the in-game elements.

skull

Skull island background

0 comments | in | about 3d Design | April 2, 2012

Just another background of the game. 3d + post-processing. Some images from the WIP

cols

User experience: Learning from errors in two columns forms

1 comment | in | about UX & UI Design | April 2, 2012

In Erasmusu.com we try to do our best, but we make mistakes, like everyone. The latest mistake we have done is related to UX design and I have learned something valuable with it. We have forms for our city reviews, accommodation ads, etc. At the beginning, we sketched these forms in one column, but in [...]

ufo

Harvest: Massive Encounter fan art

0 comments | in | about 3d Design | April 2, 2012

A 3d mockup I created just for fan after playing Harvest: Massive Encounter. As usual, 3ds Max & Vray.

building

3d building

0 comments | in | about 3d Design | April 2, 2012

A 3d building using 3d Studio Max & Vray.

shopping

Shopping center

0 comments | in | about 3d Design | April 2, 2012

A 3d Shopping Center using 3d Studio Max & Vray. Check out and higher resolution version here.

Living-room

3d living room

0 comments | in | about 3d Design | April 2, 2012

A 3d living room using 3d Studio Max & Vray. Check out and higher resolution version here: screenshot 1, screenshot2.

Room

3d bedroom

0 comments | in | about 3d Design | April 2, 2012

A 3d bedroom using 3d Studio Max & Vray. Check out and higher resolution version here.

toilet

3d toilet

0 comments | in | about 3d Design | April 2, 2012

A 3d toilet using 3d Studio Max & Vray. Check out and higher resolution version here: screenshot 1, screenshot2, screenshot 3.

kitchen

3d kitchen

0 comments | in | about 3d Design | April 2, 2012

A 3d kitchen using 3d Studio Max & Vray. Check out and higher resolution version here.

Editor

C++ Game Programming Tutorial: non-tile based arbitrary positioned entity engine editor like in Braid or Aquaria games

10 comments | in | about Gamedev | April 1, 2012

We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. [...]

indielib

IndieLib: 2d game engine using c++ for rapid game development

5 comments | in | about Gamedev | December 31, 2008

IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. Check out [...]

Tetris tutorial

Tetris tutorial in C++ platform independent focused in game logic for beginners

119 comments | in | about Gamedev | December 14, 2008

We are going to learn how to create a Tetris clone from scratch using simple and clean C++. And this will take you less than an hour! This is the perfect tutorial for beginners. Just enjoy it and leave a comment if you want me to explain something better.

avatar_t

About me

0 comments | in | about Uncategorized | April 3, 2006

Hi! I’m Javier López and I enjoy creating products related to design, gamedev, UX & UI design and 3d art. You can find my latest projects on the main page. Follow me on Twitter, Dribbble & Forrst. Usually I’m working on my own projects, but sometimes I work like a freelance too. If you have [...]