Game Development

¿Cómo empezar en la programación?

21 comments | in | about Gamedev | May 22, 2014

Hoy he recibido uno de esos correos que te ilusionan. Se sale del típico correo de alguien que te pide que le hagas sus prácticas de programación o le diseñes su logo por la patilla. Un chaval de 13 años, con muy buenas formas y destilando motivación y ganas, me hacía la siguiente pregunta: ¿Cómo […]

Pixel Attack

Some elements of the game “Pixel Attack”

0 comments | in | about Gamedev | April 2, 2012

5 cards coded already. Here you have an screenshot of some of the in-game elements.

Editor

C++ Game Programming Tutorial: non-tile based arbitrary positioned entity engine editor like in Braid or Aquaria games

15 comments | in | about Gamedev | April 1, 2012

We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. […]

indielib

IndieLib: 2d game engine using c++ for rapid game development

5 comments | in | about Gamedev | December 31, 2008

IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. Check out […]

Tetris tutorial

Tetris tutorial in C++ platform independent focused in game logic for beginners

153 comments | in | about Gamedev | December 14, 2008

We are going to learn how to create a Tetris clone from scratch using simple and clean C++. And this will take you less than an hour! This is the perfect tutorial for beginners. Just enjoy it and leave a comment if you want me to explain something better.