IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. Check out the main IndieLib features in the FAQ.
- Main Website: IndieLib.com
- FAQ: FAQ
- Community: IndieLib Forums
- Tutorials: IndieLib Wiki Tutorials
- Screenshots: IndieLib screenshots
- Cost: FREE! & Open Source
- Programming Required: C++
I cann’t wait to see the editor 😀
It is almost completed!
BackDrops
(x) Translation
(x) Rotation
(x) Scaling
(x) Transparency
(x) Mirroring
(x) Tiling
(x) Layers
(x) Z ordering inside each layer
Parallax scrolling
Morphing effects
(x) Tinting
Camera
(x) Zoom
(x) Movements
IO
(x) Save Map XML
Load Map XML
Create New Map loading a tileset file
Hello, I’ve seen the video about IndieLib features and I found that it’s great.
I would like to ask why did you choose to use DirectX instead of OpenGL?
just to let people now that cross-platform is currently being developed, – for a closer look:
http://www.indielib.com/forum/viewtopic.php?p=2081#2081
http://code.google.com/p/indielib-crossplatform/