IndieLib: 2d game engine using c++ for rapid game development

5 comments | in | about Gamedev | diciembre 31, 2008

IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. Check out the main IndieLib features in the FAQ.

Comentarios (5)

  • I cann’t wait to see the editor 😀

    31 de diciembre de 2008
  • It is almost completed!

    BackDrops
    (x) Translation
    (x) Rotation
    (x) Scaling
    (x) Transparency
    (x) Mirroring
    (x) Tiling
    (x) Layers
    (x) Z ordering inside each layer
    Parallax scrolling
    Morphing effects
    (x) Tinting
    Camera
    (x) Zoom
    (x) Movements
    IO
    (x) Save Map XML
    Load Map XML
    Create New Map loading a tileset file

    31 de diciembre de 2008
  • Hello, I’ve seen the video about IndieLib features and I found that it’s great.

    I would like to ask why did you choose to use DirectX instead of OpenGL?

    6 de junio de 2010
  • just to let people now that cross-platform is currently being developed, – for a closer look:

    http://www.indielib.com/forum/viewtopic.php?p=2081#2081

    http://code.google.com/p/indielib-crossplatform/

    29 de julio de 2011

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