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IndieLib, 2d game engine using c++ for rapid game development

IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. The main IndieLib features are described in the FAQ.

You can start getting familiarized with this engine by reading IndieLib tutorials.

Screenshots and video


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