Tutorials and freebies I've done and I share about design, gamedev and 3d art. I'll try to explain some tricks for tools like Photoshop and 3ds Max. But also some coding using C++, HTML5, Java, etc.

slide 1 slide 2

C++ Game Programming Tutorial: non-tile based arbitrary positioned entity engine editor like in Braid or Aquaria games

15 comentarios | Tag: | Categoría: Gamedev | abril 1, 2012

We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. […]

Tetris tutorial in C++ platform independent focused in game logic for beginners

162 comentarios | Tag: | Categoría: Gamedev | diciembre 14, 2008

We are going to learn how to create a Tetris clone from scratch using simple and clean C++. And this will take you less than an hour! This is the perfect tutorial for beginners. Just enjoy it and leave a comment if you want me to explain something better.