Tutorials and freebies about design, gamedev and 3d art.
Using tools like Photoshop, 3ds Max, C++, Indielib, HTML5, Java, etc.

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Tutorials and freebies I've done and I share about design, gamedev and 3d art. I'll try to explain some tricks for tools like Photoshop and 3ds Max. But also some coding using C++, HTML5, Java, etc.

Free Texture Set #1 – Dirty Textures

0 comments | in | about Design | May 20, 2012

I created these textures for my latest 3d scene, Monkey Island Tribute, check out the full version here. There are 10 textures including some dirty wood, rusted metal, rock, sand, carboard, etc. I’m realising them for free. You can use them for whatever you want (that includes selling them, but I think you won’t earn […]

C++ Game Programming Tutorial: non-tile based arbitrary positioned entity engine editor like in Braid or Aquaria games

15 comments | in | about Gamedev | April 1, 2012

We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. […]

Tetris tutorial in C++ platform independent focused in game logic for beginners

161 comments | in | about Gamedev | December 14, 2008

We are going to learn how to create a Tetris clone from scratch using simple and clean C++. And this will take you less than an hour! This is the perfect tutorial for beginners. Just enjoy it and leave a comment if you want me to explain something better.