Hi! I'm Javier López and I enjoy creating products related to
design, gamedev, UX & UI design and 3d design. Follow me on , Dribbble & Forrst.

Architectural 3d

My 3d architectural portfolio. Usually using 3ds Max & Vray.

California Office

An indie game I'm developing about a boy working in an office in California.

Erasmusu

I'm founder & project manager of the biggest exchange student community.

Indielib

A 2d game engine in C++ for game development that I coded for fun.

Pixel Attack

A tower defence game I'm developing in Flash using Flashpunk engine.

Tutorials

Tutorials and freebies that I share about design, gamedev and 3d art.

zombie

La Navegación Zombie está matando tu productividad. ¡Pero tiene remedio!

20 comments | in | about Startupea inteligentemente | September 3, 2013

Este artículo pertenece a la serie “Startupea inteligentemente” con los que trato de compartir cosas que he aprendido en las trincheras. Espero que te sea de ayuda y sirva para convencerte de probar Tomato Alert. Si te gustan estos temas, sígueme en Twitter. Te voy a mostrar un escenario que igual te es familiar Más […]

dribbble

Dribbble invites giveaway #2 [closed]

17 comments | in | about Design | April 22, 2013

[edited] Once again, really difficult to select the winners, the quality was really high. Thank you very much to all the participants. The winners are: Adam Háyek Dustin Rogers Tom Rantala Guillermo Ruiz Campos Congratulations! [/edited] Hi there! I’ve just received 4 new invites to Dribbble! And I want to share them with some good […]

fail-erasusu

7 mistakes I made in my startup

3 comments | in | about Starting Up Smarter | March 11, 2013

This article is part of the “Starting Up Smarter” series, where I try to share what I have learned running Erasmusu.com since 2008. I hope that it proves useful for project managers, developers, designers or any other crazy, like-minded individual, who finds pleasure in creating things. If you’re one of the above, follow me on […]

motivation-erasmusu

Esos locos que crean cosas de la nada

0 comments | in | about Startupea inteligentemente | February 28, 2013

Este artículo pertenece a la serie “Startupea inteligentemente” con los que trato de compartir lo que he aprendido liderando Erasmusu.com desde 2008. Espero que sea de ayuda a project managers, desarrolladores, diseñadores y demás locos a los que les guste crear cosas de la nada. Si eres uno de ellos, sígueme en Twitter. ¿Qué nos […]

fail-erasusu

7 errores que cometí en mi startup

51 comments | in | about Startupea inteligentemente | February 19, 2013

Este artículo pertenece a la serie “Startupea inteligentemente” con los que trato de compartir lo que he aprendido liderando Erasmusu.com desde 2008. Espero que sea de ayuda a project managers, desarrolladores, diseñadores y demás locos a los que les guste crear cosas de la nada. Si eres uno de ellos, sígueme en Twitter. ¿Se aprende […]

heartlove

2013 Objectives

2 comments | in | about Uncategorized | January 1, 2013

Ok, let’s play this game! Here you have my objectives for 2013: Enjoy life as much as I can with Laurie, friends and family. That includes travelling! Push Erasmusu.com to a new dimension working on it in a daily basis. I’m planning to spent 4 / 5 hours each day on it. Finish the PC […]

greytex

Free Texture Set #1 – Dirty Textures

0 comments | in | about Design | May 20, 2012

I created these textures for my latest 3d scene, Monkey Island Tribute, check out the full version here. There are 10 textures including some dirty wood, rusted metal, rock, sand, carboard, etc. I’m realising them for free. You can use them for whatever you want (that includes selling them, but I think you won’t earn […]

dribbble

Dribbble invites giveaway #1 [closed]

27 comments | in | about Design | April 4, 2012

[edited] It was really difficult to select the winners, the quality was really high. Thank you very much to all the participants, all of you were really good and I’m sure you will find soon a Dribbble invite. The winners are: Togulev Dustin Tanner Congratulations! [/edited] Hi there! I’ve just received a new invite to […]

Pixel Attack

Some elements of the game “Pixel Attack”

0 comments | in | about Gamedev | April 2, 2012

5 cards coded already. Here you have an screenshot of some of the in-game elements.

skull

Skull island background

0 comments | in | about 3d Design | April 2, 2012

Just another background of the game. 3d + post-processing. Some images from the WIP

cols

User experience: Learning from errors in two columns forms

2 comments | in | about UX & UI Design | April 2, 2012

In Erasmusu.com we try to do our best, but we make mistakes, like everyone. The latest mistake we have done is related to UX design and I have learned something valuable with it. We have forms for our city reviews, accommodation ads, etc. At the beginning, we sketched these forms in one column, but in […]

ufo

Harvest: Massive Encounter fan art

0 comments | in | about 3d Design | April 2, 2012

A 3d mockup I created just for fan after playing Harvest: Massive Encounter. As usual, 3ds Max & Vray.

building

3d building

0 comments | in | about 3d Design | April 2, 2012

A 3d building using 3d Studio Max & Vray.

shopping

Shopping center

0 comments | in | about 3d Design | April 2, 2012

A 3d Shopping Center using 3d Studio Max & Vray. Check out and higher resolution version here.

Living-room

3d living room

0 comments | in | about 3d Design | April 2, 2012

A 3d living room using 3d Studio Max & Vray. Check out and higher resolution version here: screenshot 1, screenshot2.

Room

3d bedroom

0 comments | in | about 3d Design | April 2, 2012

A 3d bedroom using 3d Studio Max & Vray. Check out and higher resolution version here.

toilet

3d toilet

0 comments | in | about 3d Design | April 2, 2012

A 3d toilet using 3d Studio Max & Vray. Check out and higher resolution version here: screenshot 1, screenshot2, screenshot 3.

kitchen

3d kitchen

1 comment | in | about 3d Design | April 2, 2012

A 3d kitchen using 3d Studio Max & Vray. Check out and higher resolution version here.

Editor

C++ Game Programming Tutorial: non-tile based arbitrary positioned entity engine editor like in Braid or Aquaria games

15 comments | in | about Gamedev | April 1, 2012

We are going to learn how to create an in game map editor that dosen’t use tiles, but directly backdrop images that you can translate, tint, rotate, scale, etc, in different parallax layers and camera zooming. You can have several tilesets and you can of course to save / load the maps using XML files. […]

indielib

IndieLib: 2d game engine using c++ for rapid game development

5 comments | in | about Gamedev | December 31, 2008

IndieLib is a c++ 2.5d engine for game development and fast game prototyping in a really easy way. Internally it uses Direct3d for hardware acceleration, but doesn’t use DirectDraw or ID3DXSprite, it directly draws textures on polygons. The engine is focused in fast 2d rendering, but also allows you to use 3d models. Check out […]